UnOrthodox supplement: Legal - use with caution

Card Name:

Udder Madness

Mana Cost:

{2}{R}{R}

Converted Mana Cost:

4

Types:

Enchantment

Rules Text:

At the beginning of each end step, each player rolls a six-sided die. The player with the highest result takes an extra turn after this one. If two or more players’ rolls are tied for highest result, the tied players repeat this process until the tie is broken.

Color:

Red

Color Identity:

{R}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Ron Spencer
Printing: Unglued 2: The Obligatory Sequel

UnCommander Rulings

Repeating the process means that the tied players each roll another six-sided die. This is not a reroll. For abilities that interact with die rolls, each time the process repeats, the die rolls are treated as separate.

Remember which player would have taken the next turn if Udder Madness’s ability hadn’t triggered the first time. After Udder Madness leaves the battlefield and all extra turns have been taken, that player takes the next turn.
(Following the template of Timesifter‘s Gatherer rulings)

If there is more than one Udder Madness on the battlefield, keep a careful record of which players get which extra turns. With two Udder Madnesses on the battlefield, two extra turns are created for each turn taken.
(Following the template of Timesifter‘s Gatherer rulings)

Udder Madness
{2}{R}{R}
Enchantment
At the end of each player’s turn, each player rolls a six-sided die. (Ties are rerolled until there is a winner.) The highest roller takes the next turn.