UnOrthodox supplement: Legal - use with caution
Card Name:
Udder Madness
Mana Cost:
Converted Mana Cost:
4
Types:
Enchantment
Rules Text:
At the beginning of each end step, each player rolls a six-sided die. The player with the highest result takes an extra turn after this one. If two or more players’ rolls are tied for highest result, the tied players repeat this process until the tie is broken.
Color:
Red
Color Identity:
Watermark:
None
Border Type:
Silver-bordered
This printing Illustrated by Ron Spencer
Printing: Unglued 2: The Obligatory Sequel
UnCommander Rulings
Repeating the process means that the tied players each roll another six-sided die. This is not a reroll. For abilities that interact with die rolls, each time the process repeats, the die rolls are treated as separate.
Remember which player would have taken the next turn if Udder Madness’s ability hadn’t triggered the first time. After Udder Madness leaves the battlefield and all extra turns have been taken, that player takes the next turn.
(Following the template of Timesifter‘s Gatherer rulings)
If there is more than one Udder Madness on the battlefield, keep a careful record of which players get which extra turns. With two Udder Madnesses on the battlefield, two extra turns are created for each turn taken.
(Following the template of Timesifter‘s Gatherer rulings)
Udder Madness
Enchantment
At the end of each player’s turn, each player rolls a six-sided die. (Ties are rerolled until there is a winner.) The highest roller takes the next turn.