UnOrthodox supplement: Legal

Card Name:

Rummy Djinn

Mana Cost:

{4}{R}

Converted Mana Cost:

5

Types:

Creature — Djinn

Rules Text:

{R}: Rummy Djinn gets +1/+0 until end of turn.

{3}: Switch Rummy Djinn with a djinn permanent card in your hand. (If this creature is tapped as it switches, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on this creature are on the switched creature instead.)

Power / Toughness:

3/3

Color:

Red

Color Identity:

{R}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Edward P. Beard, Jr
Printing: Unglued 2: The Obligatory Sequel

UnCommander Rulings

There don’t need to be legal choices for the ability for you to activate it.

You only choose the card to switch with as the ability resolves. Those cards must meet the ability’s requirements at that time.

As the card and permanent switch, they are not treated as entering or leaving any zones. Each inherits the state of the other. Both objects do each receive a new timestamp though.

Switching objects does not change the ownership of either.

If a token on the battlefield is swapped with a card in a hand, the token will cease to exist as a state-based action as normal.

If players have cards they don’t own in their hand, the owner of a card should be distinguishable from the back.

Rummy Djinn
{4}{R}

Creature — Djinn
{R}: Rummy Djinn gets +1/+0 until end of turn.
{3}: Exchange Rummy Djinn with a djinn card in your hand.
3/3