UnOrthodox supplement: Legal - use with caution

Card Name:

Hot Picks

Mana Cost:

{2}{R}

Converted Mana Cost:

3

Types:

Sorcery

Rules Text:

Mark an unmarked scratch area on this card. If you do, choose one at random that isn’t already marked on this card —
Hot Picks deals 3 damage to each creature.
Destroy all nonbasic lands.
Creatures can’t block this turn.
Each player sacrifices four lands.
Hot Picks deals 5 damage to each opponent.
Creatures you control get +2/+0 until end of turn.
• Create four red 1/1 Goblin creature tokens.
Destroy all artifacts.
Creatures you control gain mountainwalk until end of turn.
• The next time you would roll a die this turn, use a result of 5 instead of rolling it.
Then, mark the chosen option on this card. (Do not mark any additional scratch areas.)

(There are three scratch areas printed on this card.)

Color:

Red

Color Identity:

{R}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Melissa A. Benson
Printing: Unglued 2: The Obligatory Sequel

UnCommander Rulings

An object copying Hot Picks or its abilities does not get any scratch areas.

As UnCommander does not count events from outside the current game, only marks that have been made in the current game count. See the UnCommander Rules List page for details.

You do not physically need to write on the card to designate a mark on a card. In a singleton format like UnCommander, noting it down on paper is generally sufficient. If there are multiple cards with the same name in a deck, a way that makes it clear which cards have which marks should be used. If players are using card sleeves, this can be done by putting small paper slips into the cards’ sleeves.

Marks on a card are considered an attribute of the printed card itself, and are not copiable values. The card retains this designation even when it changes zones. Token copies will still cease to exist outside the battlefield as normal. (Following the template of how commanders function, 903.3. in the official Comprehensive Rules.)

Hot Picks
{2}{R}
Sorcery
Scratch one.
Three of the following are on the card:
1) Hot Picks deals 3 damage to each creature.
2) Destroy all nonbasic lands.
3) Creatures can’t block this turn.
4) Each player sacrifices four lands.
5) Hot Picks deals 5 damage to each of your opponents.
6) Creatures you control get +2/+0 until end of turn.
7) Put four red 1/1 goblin creature tokens into play.
8) Destroy all artifacts.
9) Creatures you control get mountainwalk until end of turn.
10) The next die you roll this turn is a 5. (You need not roll the die.)