UnOrthodox supplement: Legal

Card Name:

Heads Up

Mana Cost:

{1}{R}{R}

Converted Mana Cost:

3

Types:

Enchantment

Rules Text:

At the beginning of your upkeep, flip a coin. If it comes up tails , rotate this permanent 180 degrees. (This permanent only has the characteristics of the part that is currently facing the right way up. Its mana cost remains the same.)

Creatures you control get +2/+2 and have first strike.

Color:

Red

Color Identity:

{R}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Mike Raabe
Printing: Unglued 2: The Obligatory Sequel

Card Name:

Tailspin

Converted Mana Cost:

3

Types:

Enchantment

Rules Text:

At the beginning of your upkeep, flip a coin. If it comes up tails , rotate this permanent 180 degrees. (This permanent only has the characteristics of the part that is currently facing the right way up. Its mana cost remains the same.)

Creatures you control get -5/-0.

Color:

Red

Color Identity:

{R}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Mike Raabe
Printing: Unglued 2: The Obligatory Sequel

UnCommander Rulings

Rotating a permanent has no mechanical relation to Flip Cards or whether a permanent is flipped.

Tapping a rotate card does not change its rotation mechanically.

While not on the battlefield, a rotate card only has the characteristics on it that are in the part of the frame that is the default right way up.

A rotate card enters the battlefield facing the default right way up.

A rotate card’s color and mana cost remain those of the default right way up part, regardless of how it is rotated. However, any changes to it by external effects will still apply. (This follows the template of flip cards, 709.1c in the official Comprehensive Rules.)

Heads Up/Tailspin
{1}{R}{R}
Enchantment
Side 1:
At the beginning of your upkeep, flip a coin. If you flip tails, rotate this card 180 degrees.
Creatures you control get +2/+2 and gain first strike.
Side 2:
At the beginning of your upkeep, flip a coin. If you flip tails, rotate this card 180 degrees.
All your creatures get -5/-0.