UnOrthodox suppliment: Legal

Card Name:

Corwin of Amber

Mana Cost:

{2}{W}{U}{B}

Converted Mana Cost:

5

Types:

Legendary Creature — Human Soldier

Rules Text:

{0}: Regenerate Corwin of Amber.

Pay 5 life: Corwin of Amber can’t be regenerated this turn. Any player may activate this ability.

{W}{U}{B}: Search your library for a World card, reveal it, and put it into your hand. Then shuffle your library.

Power / Toughness:

5/2

Color:

White, Blue, Black

Color Identity:

{W}{U}{B}

Watermark:

None

Border Type:

Black-bordered

This printing Illustrated by Carlos Villas
Printing: Legends of Lore – InQuest #29

UnCommander Rulings

After Corwin of Amber’s second ability resolves, regeneration shields don’t work on Corwin of Amber for the remainder of the turn. This includes shields from Corwin of Amber’s first ability as well as shields from other sources.

Corwin of Amber’s first ability may still be activated after its second ability has resolved, and will add additional shields, but these will not be applied if Corwin of Amber would be destroyed this turn.

Corwin of Amber
{2}{B}{U}{W}
Summon Legend
{0}: Regenerate.
At any time any player may pay 5 life to prevent Corwin of Amber from regenerating for the remainder of the turn.
{B}{U}{W}: Search your library for an Enchant World and reveal that card to all players. Put that card in your hand and reshuffle your library.
5/2

It is an academic, though valid philosophical question, as to whether one with power over Shadow could creature his own universe. Whatever the ultimate answer, from a practical point I could. — Nine Princes in Amber, Roger Zelazny
Illus. Carlos Villas © Roger Zelazny Estate/The Amber Corporation