UnCommander: Legal

Card Name:

Working Stiff

Mana Cost:

{1}{B}

Converted Mana Cost:

2

Types:

Creature — Zombie

Rules Text:

Any time you could cast an instant, you may have this ability trigger. When you do, sacrifice Working Stiff.

Power / Toughness:

2/2

Color:

Black

Color Identity:

{B}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Darrell Riche
Printing: Unhinged

UnCommander Rulings

Having the ability trigger is a special action. Special actions are actions a player may take if they have priority that don’t use the stack. As a player who takes a special action receives priority afterwards, the triggered ability is then put on the stack. It uses the stack as normal.

You can use the special action additional times to trigger Working Stiff’s ability as many times as you like. It can be triggered additional times to be put on the stack on top of spells or abilities that responded to previous instances of the triggered ability.

Working Stiff’s ability is unaffected by split second. If a spell with split second is on the stack, spells can’t be cast and nonmana abilities can’t be activated. Special actions can still be taken, and triggered abilities can still trigger and be put on the stack.

For details on special actions, see rule 115. “Special Actions” in the official Comprehensive Rules.

The card was given errata to change the Mummy creature type to Zombie. Zombie better fits its tribal identity, allowing for greater synergy. This change has been done with other creatures originally printed with the Mummy creature type, such as Cyclopean Mummy.
-Hamster