UnCommander: Legal - use with caution

Card Name:

Enter the Dungeon

Mana Cost:

{B}{B}

Converted Mana Cost:

2

Types:

Sorcery

Rules Text:

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library (in the resumed main game) for two cards, puts those cards into their hand, then shuffles their library.

Color:

Black

Color Identity:

{B}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Luca Zontini
Printing: Unhinged

UnCommander Rulings

To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.

If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.

After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with Enter the Dungeon finishing resolving.

(Rulings copied from the Gatherer entry of The Countdown Is at One.)