UnCommander: Legal - use with caution

Card Name:

Inspirational Antelope

Mana Cost:

{1}{G}

Converted Mana Cost:

2

Types:

Creature — Antelope

Rules Text:

Legacy — Before the game starts, secretly choose a keyword or ability word and mark it in the space below.

Spells with __________ you cast cost {1} less to cast.

Power / Toughness:

1/3

Color:

Green

Color Identity:

{G}

Watermark:

None

Border Type:

Black-bordered

This printing Illustrated by Mike Demaine
Printing: Mystery Booster Playtest Cards

UnCommander Rulings

As UnCommander does not count events from outside the current game, only marks that have been made in the current game count. See the UnCommander Rules List page for details.

You do not physically need to write on the card to designate a mark on a card. In a singleton format like UnCommander, noting it down on paper is generally sufficient. If there are multiple cards with the same name in a deck, a way that makes it clear which cards have which marks should be used. If players are using card sleeves, this can be done by putting small paper slips into the cards’ sleeves.

Marks on a card are considered an attribute of the card itself, and are not copiable values. The card retains this designation even when it changes zones. Token copies will still cease to exist outside the battlefield as normal. (Following the template of how commanders function, 903.3. in the official Comprehensive Rules.)

This card has been given errata to clarify that the choice of keyword ability or ability word is made secretly. The original function of this card implies that the writing lasts between games and matches, and does not specify that you need to reveal it before each game.

-Hamster