UnCommander: Legal - use with caution

Card Name:

Gold Mine

Converted Mana Cost:

0

Types:

Land

Rules Text:

{T}: Add {C}.

Legacy — {T}, Mark one of Gold Mine’s unmarked nodes: Add one mana of any color.

(This card is printed with five nodes.)

Color:

Colorless

Color Identity:

{C}

Watermark:

None

Border Type:

Black-bordered

This printing Illustrated by Max McCall
Printing: Mystery Booster Playtest Cards

UnCommander Rulings

Nodes are each represented by a box (☐). A node is a property of the printed card. Coping an object with nodes does not give the copy any nodes of its own.

As UnCommander does not count events from outside the current game, only marks that have been made in the current game count. See the UnCommander Rules List page for details.

You do not physically need to write on the card to designate a mark on a card. In a singleton format like UnCommander, noting it down on paper is generally sufficient. If there are multiple cards with the same name in a deck, a way that makes it clear which cards have which marks should be used. If players are using card sleeves, this can be done by putting small paper slips into the cards’ sleeves.

Marks on a card are considered an attribute of the card itself, and are not copiable values. The card retains this designation even when it changes zones. Token copies will still cease to exist outside the battlefield as normal. (Following the template of how commanders function, 903.3. in the official Comprehensive Rules.)