UnCommander: Legal

Card Name:

A Good Thing

Mana Cost:

{4}{W}{B}

Converted Mana Cost:

6

Types:

Enchantment

Rules Text:

Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Color:

White, Black

Color Identity:

{W}{B}

Watermark:

None

Border Type:

Black-bordered

This printing Illustrated by Yoni Skolnik
Printing: Mystery Booster Playtest Cards

UnCommander Rulings

You cannot pay costs in ways that would involve you sacrificing A Good Thing.