Card Name:
A Good Thing
Mana Cost:
Converted Mana Cost:
6
Types:
Enchantment
Rules Text:
Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Color:
White, Black
Color Identity:
Watermark:
None
Border Type:
Black-bordered
This printing Illustrated by Yoni Skolnik
Printing: Mystery Booster Playtest Cards
UnCommander Rulings
You cannot pay costs in ways that would involve you sacrificing A Good Thing.