UnOrthodox supplement: Legal - use with caution
Card Name:
Card Shark
Mana Cost:
Converted Mana Cost:
3
Types:
Creature — Merfolk Shark
Rules Text:
• 0/1 with “{T}: Card Shark deals 1 damage to any target.”
• 0/1 with “{U}: Return Card Shark to its owner’s hand.”
• 1/1 with flying.
• 1/1 with “{U}, Sacrifice Card Shark: Draw a card.”
• 1/3 with “{U}: Untap Card Shark.”
• 1/4 with “{1}{U}: Target creature gains flying until end of turn.”
• 2/1
• 2/2 with “Card Shark can’t be blocked.”
• 3/3 with “{U}: Return Card Shark to its owner’s hand.”
• 6/3 with flying.
(There are three scratch areas printed on this card.)
Power / Toughness:
?/?
Color:
Blue
Color Identity:
Watermark:
None
Border Type:
Silver-bordered
This printing Illustrated by Randy Elliot
Printing: Unglued 2: The Obligatory Sequel
UnCommander Rulings
An object copying Card Shark or its abilities does not get any scratch areas.
While not on the battlefield, or if all its scratch areas were marked before it entered the battlefield, Card Shark’s base power and toughness are each 0.
As UnCommander does not count events from outside the current game, only marks that have been made in the current game count. See the UnCommander Rules List page for details.
You do not physically need to write on the card to designate a mark on a card. In a singleton format like UnCommander, noting it down on paper is generally sufficient. If there are multiple cards with the same name in a deck, a way that makes it clear which cards have which marks should be used. If players are using card sleeves, this can be done by putting small paper slips into the cards’ sleeves.
Marks on a card are considered an attribute of the card itself, and are not copiable values. The card retains this designation even when it changes zones. Token copies will still cease to exist outside the battlefield as normal. (Following the template of how commanders function, 903.3. in the official Comprehensive Rules.)
Card Shark
{2}{U}
Creature — Merfolk
1/1. Flying
1/3. Untap Card Shark.
6/3. Flying
1/1. Flying
3/3. Return Card Shark to its owner’s hand.
0/1. {T}: Card Shark deals 1 damage to target creature or player.
2/2. Card Shark is unblockable.
1/4. {1}{U} Target creature gains flying until end of turn.
1/1. {U}, Sacrifice Card Shark: Draw a card.
1/1. {U}, Sacrifice Card Shark: Draw a card.
0/1. Return Card Shark to its owner’s hand.
3/3. Return Card Shark to its owner’s hand.
1/4. {1}{U} Target creature gains flying until end of turn.
0/1. Return Card Shark to its owner’s hand.
1/3. Untap Card Shark.
6/3. Flying
0/1. Return Card Shark to its owner’s hand.
0/1. {T}: Card Shark deals 1 damage to target creature or player.
1/1. {U}, Sacrifice Card Shark: Draw a card.
2/2. Card Shark is unblockable.
2/1
3/3. Return Card Shark to its owner’s hand.
1/3. Untap Card Shark.
2/1
0/1. {T}: Card Shark deals 1 damage to target creature or player.
1/4. {1}{U} Target creature gains flying until end of turn.
2/1
1/1. Flying
2/2. Card Shark is unblockable.
6/3. Flying