UnOrthodox supplement: Legal - use with caution

Card Name:

Card Shark

Mana Cost:

{2}{U}

Converted Mana Cost:

3

Types:

Creature — Merfolk Shark

Rules Text:

As Card Shark enters the battlefield, mark an unmarked scratch area on this card. If you do, choose one at random that isn’t already marked on this card. Card Shark has that base power and toughness and abilities as long as it remains on the battlefield. Mark the chosen option on this card. (Do not mark any additional scratch areas.)
0/1 with “{T}: Card Shark deals 1 damage to any target.”
0/1 with “{U}: Return Card Shark to its owner’s hand.”
1/1 with flying.
1/1 with “{U}, Sacrifice Card Shark: Draw a card.”
1/3 with “{U}: Untap Card Shark.”
1/4 with “{1}{U}: Target creature gains flying until end of turn.”
2/1
2/2 with “Card Shark can’t be blocked.”
3/3 with “{U}: Return Card Shark to its owner’s hand.”
6/3 with flying.

(There are three scratch areas printed on this card.)

Power / Toughness:

?/?

Color:

Blue

Color Identity:

{U}

Watermark:

None

Border Type:

Silver-bordered

This printing Illustrated by Randy Elliot
Printing: Unglued 2: The Obligatory Sequel

UnCommander Rulings

An object copying Card Shark or its abilities does not get any scratch areas.

While not on the battlefield, or if all its scratch areas were marked before it entered the battlefield, Card Shark’s base power and toughness are each 0.

As UnCommander does not count events from outside the current game, only marks that have been made in the current game count. See the UnCommander Rules List page for details.

You do not physically need to write on the card to designate a mark on a card. In a singleton format like UnCommander, noting it down on paper is generally sufficient. If there are multiple cards with the same name in a deck, a way that makes it clear which cards have which marks should be used. If players are using card sleeves, this can be done by putting small paper slips into the cards’ sleeves.

Marks on a card are considered an attribute of the card itself, and are not copiable values. The card retains this designation even when it changes zones. Token copies will still cease to exist outside the battlefield as normal. (Following the template of how commanders function, 903.3. in the official Comprehensive Rules.)

Card Shark
{2}{U}
Creature — Merfolk
1/1. Flying
1/3. {U} Untap Card Shark.
6/3. Flying
1/1. Flying
3/3. {U} Return Card Shark to its owner’s hand.
0/1. {T}: Card Shark deals 1 damage to target creature or player.
2/2. Card Shark is unblockable.
1/4. {1}{U} Target creature gains flying until end of turn.
1/1. {U}, Sacrifice Card Shark: Draw a card.
1/1. {U}, Sacrifice Card Shark: Draw a card.
0/1. {U} Return Card Shark to its owner’s hand.
3/3. {U} Return Card Shark to its owner’s hand.
1/4. {1}{U} Target creature gains flying until end of turn.
0/1. {U} Return Card Shark to its owner’s hand.
1/3. {U} Untap Card Shark.
6/3. Flying
0/1. {U} Return Card Shark to its owner’s hand.
0/1. {T}: Card Shark deals 1 damage to target creature or player.
1/1. {U}, Sacrifice Card Shark: Draw a card.
2/2. Card Shark is unblockable.
2/1
3/3. {U} Return Card Shark to its owner’s hand.
1/3. {U} Untap Card Shark.
2/1
0/1. {T}: Card Shark deals 1 damage to target creature or player.
1/4. {1}{U} Target creature gains flying until end of turn.
2/1
1/1. Flying
2/2. Card Shark is unblockable.
6/3. Flying